Smugarl(Colony)Colony creatures have gained access to the land by conquering the sky. They are made of tough membranes surrounding gas sacks, and are highly electrically charged. Only one sentient species has arisen from this branch.
This branch contains mostly sea-creatures and worms. Worms can vary from hundred meter long swamp monsters to multilimbed starfish-like creatures, floating jellyfish, all sorts of pseudo-flowers and cannibalistic urchins. Two species are sentient.
Variating from a third down to a tenth of the size of other bipedals, these little creatures live in anthill-like fortresses. They brew and sell the best beer on Crescent. Now and then groups of them go on quests to the towns of Men. Every traveling group is likely to pick some up, and they are as capable of causing mischief. Very magical.
Immortal, city dwelling species with a limitless memory, they are the core of every selfrespecting bureaucratic culture. They live in communities of a few dozen families. Rarely one of them develops a sense of adventure, wich they refer to as the 'library disease'. Despite their peaceful character, they are strong and protected by tough, ringed skin.
Kinhason (Mollusks)Mollusks are as common on land as in sea, both in snail, shell, or octopus form. But only a sea-based species has gained sentience.
These silent and mysterious People of the Sea live most of their their lives beneath the waves. On land they are rare. They move slowly with bursts of intense speed and power. They have strong crapaces and few weak spots. As such, they are highly regarded warriors.
Spoviech(Mammals)Warmblooded, hairy and strong, mammals are still rare, likely because they were only created late in the history of Crescent. It is rumored mammals are based on Daemen. Two species are sentient.
Kunlung(Saurs)Saurs range from leather-skinned amphibians to feathered avians. They can be found in any Crescent environment, in all shapes, often as large herbivores. But they are most dangerous as scaled and feathered flightless giant carnivores. Two species are sentient bipedals.
Most glass creatures are insectoid limited in size by their lack of lungs. But there are some species that have taken larger forms, mostly through the use of magic. Of these two are sentient bipedals.
Ftihi Chir Ihtchit
Insectlike and capable of flight. Although fast and accurate with all weapons, they are light and lack in intelligence. Prone to ideological fundamentalism along individualist normes.
Milk creatures are often massive and spiderlike, named after their rounded, milky white carapaces. They prefer jungles to open land. Nimbler species can be found everywhere. Allmost all milk creatures excrete poisons, acids, and glues. Two species are sentient bipedals.
Magic creatures are survivors. Immortal but often set to hard duties, only the toughest remain from the different eras where they were fabricated. They often withdraw from civilisation, but may join groups when pursuing their own long term obsessions. Being inedible helps them survive Crescent's nature.